Upon its original release on PS3, the reaction to this direction was so
extreme that Square Enix attempted to repair the damage with two wildly
different, open-ended sequels. FFXIII has serious merit in its
inventive combat system, but it’s an absolute slog to find that
potential—this belated port is so shoddy, too, that it’s tough to
recommend picking it up on PC if you haven’t played it elsewhere
already.
Taking place in a mostly linear world that straddles both sci-fi and
fantasy, FFXIII is primarily about turn-based, real-time battles and
delivering a giant, baffling narrative. Enemies wander around in the
field, and if they detect your character, they charge and the screen
cuts away to a battle. If I sneak up on an enemy, my character gets
first strike at the start of the encounter.
In-battle, only one character can be controlled at a time—the others in
my party will fight automatically based on the roles I assign them.
Let’s say my default party contains two ravagers (mages) and a commando
(warrior). My party will attack based on each class’s set of moves. If
I’m damaged by my enemy and need to redo my strategy mid-battle, I can
instantly use the Paradigm Shift system to load a different set of
preset classes for my characters.
Instead of two mages and a commando, I tell my team to become two
medics (white mages) and a sentinel (a high-defensive unit who absorbs
damage), and the characters then automatically start throwing spells and
abilities out based on the new roles I’ve assigned them. At first it
seems like the combat’s been oversimplified when you select Auto Battle
and all the moves are chosen for you, but it’s more an attempt to move
to higher-level strategy that becomes very successful as the classes and
abilities begin to open up. Trouble is, that takes fucking ages.
One of the better parts of this is being able to create new
paradigms in the menu outside of battle, to mix and match classes to my
preference—so if I want three characters to focus on ravager abilities, I
can set that up and load it next time I’m in a fight. Setting up
pre-loaded sets of strategies and using them to control the flow of
battles is a brilliant bit of in-depth and systems-driven design
ingenuity, the sort of idea Final Fantasy has always been very good at.
The eventual goal is to stagger the enemy by mixing up attacks until the
bar on the right hand corner of the HUD reaches full—after which, you
get a brief window to perform more damage. Every battle gives you a
rating out of five based on speed and efficiency, so there’s a sense of
racing against yourself to throw the right tactics together.
This is underlined by a somewhat freeform progression system called the Crystarium. It’s a little like a board game in the way you unlock new skills and stat boosts based on how you spend experience points. Enjoy it, though, because it’s the only real freedom that Final Fantasy XIII offers, and even in the case of Paradigm Shifts and the Crystarium, they put a ceiling on progression throughout the story so it’s hard to ever overpower the party members. This controlled levelling is highlighted by the frequent difficulty spikes in boss battles.
This is underlined by a somewhat freeform progression system called the Crystarium. It’s a little like a board game in the way you unlock new skills and stat boosts based on how you spend experience points. Enjoy it, though, because it’s the only real freedom that Final Fantasy XIII offers, and even in the case of Paradigm Shifts and the Crystarium, they put a ceiling on progression throughout the story so it’s hard to ever overpower the party members. This controlled levelling is highlighted by the frequent difficulty spikes in boss battles.
The first 20 hours of Final Fantasy XIII are like a long tutorial,
just walking in a straight line between battles and cutscenes. The
story, set in the two warring states of sci-fi city Coccoon and the
wildlands of Gran Pulse, follows a mostly irritating group of characters
who are cursed by gods known as the Fal’cie into fulfilling their
destiny—which I think, feeling my way through the impenetrable
terminology, is saving the world. The core group of characters is led by
the much-despised Lightning, who I actually like, since she’s a
functionally identical protagonist to FFVII’s Cloud and FFVIII’s Squall
in being a grumpy, spiky-haired warrior with a cool yet utterly
impractical sword. Your six character party and the extended cast is
mostly made up of people I wouldn’t cross the road to save, and with so
many cutscenes in the game you’ll have plentiful opportunities to build
up a seething resentment towards them and their lovely hair.
With only this noisy but sometimes enjoyably melodramatic narrative and a stream of samey battles to occupy players until it finally opens up after around 20 hours, Final Fantasy XIII is undeniably a nightmare for most people to get into. Eventually, you reach Gran Pulse, a lovely open environment with impressive giant-sized enemies and even some sidequests—just more battles, really, in the form of bounties—to complete. I love Final Fantasy, generally speaking, but XIII is so difficult to defend. This has one of the series’ best combat systems, a quick-paced affair that relies on reconfiguring your characters’ strategy on the fly in meaningful, customisable ways, but I could not reasonably ask you to wait 20 hours until that becomes totally clear. Your time on this earth is simply too short.
With only this noisy but sometimes enjoyably melodramatic narrative and a stream of samey battles to occupy players until it finally opens up after around 20 hours, Final Fantasy XIII is undeniably a nightmare for most people to get into. Eventually, you reach Gran Pulse, a lovely open environment with impressive giant-sized enemies and even some sidequests—just more battles, really, in the form of bounties—to complete. I love Final Fantasy, generally speaking, but XIII is so difficult to defend. This has one of the series’ best combat systems, a quick-paced affair that relies on reconfiguring your characters’ strategy on the fly in meaningful, customisable ways, but I could not reasonably ask you to wait 20 hours until that becomes totally clear. Your time on this earth is simply too short.
Final Fantasy XIII is undeniably a nightmare for most people to get into.
Final Fantasy XIII has forgotten it’s on PC, too. When I hit the
settings menu to change resolutions from the automated 720p to 1080p,
there is no way to do so. When I want to fiddle with the settings to
sort out the crosshatching hair effects, there’s no option of that
nature. Final Fantasy XIII has no graphics options, locking itself at
720p. In the field—and by field, I mean a shiny corridor with three guys
in it—FFXIII can even drop to below 20fps on my mid-range Radeon card.
It’s not an unplayable port or anything, it’s just so far off the ideal
and closer to the flawed 360 version in performance. Very occasionally
it’ll hit 60fps in environments and cutscenes but the port seems to be
locked at 30 during combat, minus the Paradigm Shift animations. The
exotic character designs and frequently inventive art direction
represent a peak for the series—they’re just not at their best on PC.
I’d
be looking at a score in the high sixties if these basic options made
it into the game, but Final Fantasy XIII is far from essential in this
form. I’d be remiss not to mention Durante’s fix,
which solves most of the issues in this port and makes the character
models in particular look extraordinary, but that’s not the version
Square Enix is selling to you. It’s not Durante’s responsibility to fix
crap ports from major publishers. Final Fantasy XIII’s collective
trilogy (all of which is coming to PC—the sequel is a lot better) has
sold over 10 million copies, and yet Square Enix didn’t manage to add a
raft of visual options that one person managed overnight upon the game’s
release. I think Square Enix should take a bit more pride in Final
Fantasy’s laudable heritage.
This is a weak version of an already
contentious RPG, then. Players that find themselves won over by the
combat system of Final Fantasy XIII and are patient enough to deal with
the structural problems will eventually be rewarded for sticking around,
but it never lives up to the still superior journeys of VII and VIII.
- Format : iso
- Platform : PC
- Language : English (multi)
- Files size : 5 x 4.88 GB + 1.73 GB
- Media Size : 26 GB
- Hosts : Mega, Putlocker, Firedrive, 1fichier, Uptobox,
Billionuploads, Letitbit, Sockshare, Uploaded, Turbobit, Hugefiles,
Hitfile, Bayfiles
- System Requirements : MINIMUM:
OS: Windows® XP SP2 or later
Processor: 2GHz Dual Core CPU
Memory: 1 GB RAM
Graphics: NVIDIA® Geforce® 8 Series/ ATI Radeon™ HD 2000 series VRAM 256MB or later
- System Requirements : MINIMUM:
OS: Windows® XP SP2 or later
Processor: 2GHz Dual Core CPU
Memory: 1 GB RAM
Graphics: NVIDIA® Geforce® 8 Series/ ATI Radeon™ HD 2000 series VRAM 256MB or later
As a deepening crisis threatens to plunge the floating world of Cocoon
into chaos, a band of unsuspecting strangers find themselves branded
enemies of the state. With the panicking population baying for their
blood, and the military all too happy to oblige, they have no choice but
to run for their lives. Join them on a desperate quest to challenge the
forces controlling their fate, and prevent untold destruction.
All links are interchangeable, you can take different parts on different hosts and start downloading at the same time
---------------
PASSWORD
www.PCGames-Download.net
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.NET Framework v4.5 is required to run the installer.Otherwise it will crash.It's included (dotnetfx45_full_x86_x64)
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To install the game just launch "setup", you don't need Deamon Tools
MEGA
UPTOBOX
source : www.PCGames-Download.net
cool games :D
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